Flames of Gold

The Story So Far ...
Yes, we are behind.

While my players and I have been neglecting the adventure log, we have been playing.
And when I say “my players and I” I mean; I’m crap at keeping up with the adventure log!
And when I say we’ve been playing, I mean we’ve been playing bunches.
Don’t believe me? You can listen to us here.

We are the Roo Sack Gamers. The best1 AP (actual play) podcast on the planet.2
Our Show shows your ears our role-playing sessions whole cloth, from bang to whimper, warts and all!

Our Cast of Culprits;
Roy – He who casts our pod.

And in conclusion; The only point of this post was …

1 Your mileage may vary. Void in Canada.

2 Actual planet referenced subject to change at the perpetrators discretion. Thank you, come again!

Session 6
Fin and Kol's excelent adventure?

Tonight we see what Fin and Kol were up to while the rest of the crew did what they did last week.

A Burning Thirst

We open with Fin and Kol on there way to the warehouse district to find the abandoned warehouse that Thorsbane and the Rock Snakes have claimed as a base of operations.

Kol succeeds in being quiet enough to sneak around to get the lay of the land. twenty (20) Rock Snakes guard the outer perimeter.

Our heroes would-be assassins notice the Rock Snakes have set up a bar/brothel in another warehouse.

Kol is sure he can set fire to the brothel to distract the guards, without setting fire to the alcohol. (He is wrong in this assumption)

Fire set, guards distracted, they enter the snakes den.

They deal with the three guards on the inside. Outside the bar explodes as the fire expands to the entire warehouse district.

Confronting Thorsbane

Thorsbane tries to buy off Kol and fails. Apparently Kol is not as mercenary as some might say.

Our first Fight!

Fin sets out to take down Thorsbane (with Kols help)

Fin collapses from his wounds

Next week; Kols turn!

Session 5

I will not have time for the session log this week. So, you guys have at it.

Session 4

Nothing of great import happens for the rest of this day. (the day that Senzio sailed away)

Session 3
snakes and adders

A weekend with my in-laws has rotted my memory core. Please expand as needed the following;

Before the session begins, (since Joe could not be with us) Briggs catches sight of a well to do looking lady whom he could not allow to remain unescorted in such a rough part of town at such an early hour.

As the Red Sky Morning passes beyond the horizon, our prevailing protagonists disperse, warmed by the light of a new made morning.

"Sind wir alle Zwerge!"

That gang of mangy mud worms attempt to emulate the worst qualities of my kind, yet vainly fail to mimic our most prima facie aspect. Yet, more curious in their Dwarf-ness, are my companions: Fin, the Elf, and Kol, the Human.

Our encounter with the gang is prime anecdotal evidence.

Session 2

A Mid-night Gathering

After eating what passes for food at the Sunken Scow, our party retires to the Doktor’s domicile. Joined along the way by Talathel fresh from closing the show at the Baron’s castle.

Musings of the Weaponmaster
The First Night

The weapon was done. The last etching had been completed earlier in the day. It was hard to look at his handiwork and feel that it was truly complete. A yearning in Fin kept him ever-searching for some elusive decoration or additional level of strength. He knew that his would be more than sufficient for the Sergeant or “TallJohn” as he was known locally. He really did not deserve the work that went in to making this piece of art. Tall John would look at it as a weapon, a mere “pig-sticker”, and not appreciate it for what is was…and is.

Session 1

We start the evening in the Sunken Scow, a shadow cloaked, ramshackle bar owned by a man named Thige. There we find Ethan discussing with Kol the details of the task Ethan is paying Kol to accomplish.
(Let’s face it… some times a guy needs a little cash for nice night’s drinking… or three. Ethan pays well enough… one of my favorite trait’s in a person. —Kol)

Session 0
It burns, oh it burns.

This was character and world burning night for our new Burning Wheel Gold (BWG) campaign. Through eMails we had basically decided upon a criminal underworld flavored campaign. In advance I had named the city, and a few other set dressing items. We talked character ideas, and then began creating (burning) them. All in all a pleasantly boring evening. Fun was had by all.


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